PublishFlow Start free
New publishing channel

Publish your game on
YouTube Playables

Billions of viewers. One tap to play. No install. We convert your game, pass certification and submit it — you keep 80% of the revenue.

No upfront fees 80% developer share No exclusivity YouTube Playables experience
Submit your game Try it in the demo →

Revenue share

80%
You — the developer
20%
PublishFlow

No upfront fees. No exclusivity. We only earn when you do.

From web build to YouTube in three steps

Powered by our Unity MCP + Claude agent automation.

1

Send us your game

Unity WebGL, HTML5, Construct, Godot Web, Cocos, Phaser or PlayCanvas — any web build works.

2

We make it YouTube-ready

Our agent integrates the Playables SDK, wires game_ready / game_finished, trims the build and passes certification — automatically.

3

Go live to billions

Your game appears on YouTube, playable in one tap with no install. You track plays and revenue from one dashboard.

What you need

Questions, answered

How much does it cost? +

Nothing upfront. We work on a revenue share: you keep 80% of what your game earns on YouTube.

Do I lose the rights to my game? +

Never. No exclusivity — keep publishing on Google Play, the App Store or anywhere else at the same time.

What is a YouTube Playable? +

A game that runs directly inside YouTube — in the feed and the Playables tab. Viewers tap and play instantly, no install.

How long does it take? +

Most games are converted the same day. Our automation handles SDK integration, cleanup and certification checks.

What if my game has ads SDKs in it? +

Ads and analytics SDKs are not allowed inside Playables. Our agent detects and removes them during conversion.

Your game. On YouTube. This week.

Join the studios already reaching billions of viewers.

Submit your game — it's free